#ifndef KAMERAMANIPULATOR_H_
#define KAMERAMANIPULATOR_H_

#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/TerrainManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/FirstPersonManipulator>
#include <osgGA/NodeTrackerManipulator>
#include <osgGA/OrbitManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/MultiTouchTrackballManipulator>
#include <osgGA/UFOManipulator>
#include <osgGA/SphericalManipulator>

#include "SceneGraphHandler.h"

using namespace osgGA;

class KameraManipulator{
public:

	bool kameraAuswahl(const GUIEventAdapter& ea, SceneGraphHandler* sceneGraphHandler);

};

#endif
